The sun rises and sets in Metavira (whether you're watching the action or not). Real time: The normal, continuous passage of time.There are three different forms of time in Jagged Alliance, along with "Pause" to stop time altogether: When enemy troops are present in the sector, it flashes red to warn you.Īs the day passes, the time bar gradually turns to red, and the mercenaries head to home base. When there are no enemies in the sector, you'll see a green background. The sector's number alerts you to potential conflicts. Jagged Alliance will let you know who's who by revealing the merc's portrait and name. On the playing field, you can also click on a merc's body. A white circle will flash over the mercenary to indicate his or her location. To locate the mercenary, left click on his or her portrait. Personal OptionsĪs mercenaries travel throughout wooded sectors, you may occasionally lose sight of one. The other personal options determine how he or she fights and moves in a combat situation, and are covered fully in Step 9: Military Maneuvers. You still receive radio communications, though. Mute, for instance, allows you to play a bit quieter late at night by turning off the merc's attention and "OK" sounds. Here, you can set certain default behaviors. Right clicking on the mercenary's panel spins you to their personal options. if he feels like it, maybe.Ī left click on these status bars shows you the mercenary's statistics. Slightly Faster Than Death, on the other hand, has only 8 action points and might get around to shooting an enemy. Hyper on Sugar, for instance, has about 24 action points, meaning he can do a lot in a single round of combat. Depending on the speed of a character, he or she has a certain amount of action points that determine just how much the merc can do in a given round of combat. Action Points: In combat, the orange bar tracks a mercenary's action points. How quickly the member recoups breath depends on the member's general well being and how exhausted he or she was in the first place. It will lower as the member exerts energy and performs activities, and will rise as he or she rests. Left untreated, injuries have the potential to permanently lower a mercenary's health rating.īreath: The blue bar tracks a mercenary's breathing rate and energy. Treated injuries, on the other hand, show pink. Injuries left untreated are shown in yellow. If a mercenary gets wounded, the health bar drops to reflect his or her condition and leaves an "injury tracker" in its place. Health: The red bar tracks the member's current physical state. Within each mercenary's panel, three status bars track his or her most vital information. The panels to the left and right of the Main Play Window show you the Mercenary mercenaries' general well being and give you access to each mercenary's Panels information. While in sector or automap view, you'll see various icons on the screen Automap representing your guards, mercenaries, tappers and enemies. To exit the automap and view another location in the sector, right click on that location. You can see the whole sector map by pressing Tab. Jagged Alliance will reveal the places you have been and, more importantly, those corners, nooks and hiding places you've waltzed right by. Press Tab to toggle between the Normal view and your last setting of Wide or Full. While in sector view, you can move, but you can't target enemies should one appear. Sector: The bird's eye view replaces the playing screen with an overhead view of the full sector. Normal: The screen as it, uh, normally appears. When you select mercenaries on the field, though, their portraits and quick inventory bar will briefly appear on the screen. Wide: Removes the merc panels from both sides. As Play Screen you fight your way sector to sector through Metavira the screen and options i below will be your guide.Īdjusting Depending on personal preference, Jagged Alliance offers you four views of Your View Metavira.įull: Removes the top bar and the inventory bar in addition to the mercenary panels. The Main Arriving in your sector you'll see the Main Play screen of Jagged Alliance. Click "OK" from the Map Screen to Beaches head into the field. Hitting Once you've hired and placed your mercenaries, tappers and guards, you're Metavira's ready for your first hard-core mission.
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