![]() ![]() Rename the '.bak' versions of these files without. Then, delete the modded localization and Assembly-CSharp.dll files as well. If you want to remove the mod, delete 'ModImages' and 'TextureReplacer' in the plugins folder. Move the modded 'localization' file that's inside .Y.Z.by.ElectricYoshi to the same Windows folder from the previous step. Rename that file to 'localization.bak' so you also have a backup copy of the original in-game text. Go back to the "Garfield Kart Furious Racing_Data" folder, head to "StreamingAssets\Windows", and look for the 'localization' file. Move the modded 'Assembly-CSharp.dll' file that's inside .Y.Z.by.ElectricYoshi to the same 'Managed' folder from the previous step. Rename that file to 'Assembly-CSharp.bak' so you have a backup copy of the original file. Move the plugins folder that's inside .Y.Z.by.ElectricYoshi to "Garfield Kart - Furious Racing\BepInEx".Īt the same Garfield Kart - Furious Racing game directory from the previous two steps, go to "Garfield Kart Furious Racing_Data\Managed" and look for a file called 'Assembly-CSharp.dll'. You don't need changelog.txt) and move them to the 'Garfield Kart - Furious Racing' game directory. Click on Manage (cog icon), Manage once more, and select 'Browse Local Files'.Įxtract the three contents in BepInEx_x-_5.4.21.0.zip (winhttp.dll, doorstop_config,
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